开源C++ DXF手动倍功源码
开源C++ DXF手动倍功源码
#include<string>
#include<vector>
#include<Windows.h>
#include"BaseAddr.h"
using namespace std;
#define Base_NoticeCallAddr 0x002E1F260 //喇叭公告
#define Base_NoticeCallECXAddr 0x0062E04CC // 商店基质
CONST INT 技能CALL = 0x28D9EF0;
void Bulletin(wstring text);
BOOL Writebyte(int Addr, vector<byte> by)
{
int len = by.size();
byte *address = new byte;
for (int i = 0; i < len; i++)
{
address = by;
}
if (!WriteProcessMemory(GetCurrentProcess(), (LPVOID)Addr, address, len, 0))
{
return FALSE;
}
else
{
return TRUE;
}
}
void 技能Call(int 触发指针, int 代码, int 伤害, int X, int Y, int Z)
{
int 空白地址, 技能结构 = { 0 };
技能结构 = 触发指针;
技能结构 = 代码;
技能结构 = 伤害;
技能结构 = X;
技能结构 = Y;
技能结构 = Z;
技能结构 = 0;
空白地址 = (int)&技能结构;
__asm
{
mov ecx,空白地址
mov eax,技能CALL
call eax
}
}
INT ReadIit(INT ADDR)
{
INT 结果;
if (!ReadProcessMemory(GetCurrentProcess(), (LPVOID)ADDR, &结果, 4, 0))
return 0;
else
return 结果;
}
void 缓冲Call(int cpy)
{
_asm
{
push cpy
mov ecx, 发包基址
mov ecx,
mov eax, 缓冲CALL
call eax
}
}
void 发包Call()
{
__asm
{
mov eax, 发包CALL
call eax
}
}
void 加密Call(int py, int size)
{
int Com;
if (size == 1)
{
Com = 加密包CALL;
}
else if (size == 2)
{
Com = 加密包CALL + 0x30;
}
else if (size == 4)
{
Com = 加密包CALL + 0x60;
}
else if (size == 8)
{
Com = 加密包CALL + 0x90;
}
__asm
{
push py
mov ecx, 发包基址
mov ecx,
call Com
}
}
void 剑歌组包拾取(int 物品地址)
{
缓冲Call(43);
加密Call(物品地址, 4);
加密Call(0, 1);
加密Call(0, 1); //(2,1)
加密Call(0, 2);
加密Call(0, 2);
加密Call(0, 2);
加密Call(0, 2);
加密Call(0, 2);
加密Call(0, 2);
加密Call(0, 2);
发包Call();
}
int 剑歌解密(int addr)
{
int eax, esi, edx;
eax = *(int*)addr;
esi = *(int*)解密基址;
edx = eax;
edx >>= 16;
edx = *(int*)(esi + edx * 4 + 36);
eax = eax & 0xffff;
eax = *(int*)(edx + eax * 4 + 8468);
edx = WORD(eax);
esi = edx;
esi <<= 16;
esi = esi ^ edx;
edx = *(int*)(addr + 4);
eax = esi ^ edx;
return eax;
}
int 剑歌汇编加法(int t1, int t2)
{
int sum;
_asm
{
mov eax, t1
mov ebx, t2
add eax, ebx
mov sum, eax
}
return sum;
}
BOOL 是否开门()
{
int 人物指针, sum;
人物指针 = *(int*)人物基址;
sum = *(int*)剑歌汇编加法(人物指针, 地图偏移);
if (剑歌解密(剑歌汇编加法(sum, 280)) == 0)
{
return true;
}
else
{
return false;
}
}
BOOL 是否在城镇()
{
int 人物指针, sum;
人物指针 = *(int*)人物基址;
sum = *(int*)剑歌汇编加法(人物指针, 地图偏移);
if (sum == 0)
{
return true;
}
else
{
return false;
}
}
void 剑歌拾取遍历()
{
int 人物指针, 地图, 首地址1, 尾地址1, 物品数量, 物品计次 = 1, 临时地址, 物品类型, 阵营, 物品ID;
if (是否在城镇() == TRUE)
{
return;
}
人物指针 = *(int*)人物基址;
地图 = *(int*)剑歌汇编加法(人物指针, 地图偏移);
首地址1 = *(int*)剑歌汇编加法(地图, 首地址);
尾地址1 = *(int*)剑歌汇编加法(地图, 尾地址);
物品数量 = (尾地址1 - 首地址1) / 4;
while (物品计次 <= 物品数量)
{
临时地址 = *(int*)剑歌汇编加法(首地址1, 4 * 物品计次);
物品类型 = *(int*)剑歌汇编加法(临时地址, 类型偏移);
阵营 = *(int*)剑歌汇编加法(临时地址, 阵营偏移);
if (物品类型 == 289 && 阵营 == 200)
{
if (人物指针 != 临时地址)
{
物品ID = 剑歌解密(临时地址 + 188);
剑歌组包拾取(物品ID);
}
}
物品计次++;
}
}
void 撿垃圾()
{
if(是否开门()==TRUE)
{
剑歌拾取遍历();
}
}
void Send_发包()
{
_asm
{
mov eax, 发包CALL
call eax
}
}
voidSend_加密Call(int 参数, int 长度)
{
int 加密包Call;
if (长度 == 1)
加密包Call = 加密包CALL;
if (长度 == 2)
加密包Call = 加密包CALL + 48;
if (长度 == 3)
加密包Call = 加密包CALL + 96;
if (长度 == 4)
加密包Call = 加密包CALL + 144;
_asm
{
push 参数
mov ecx, 发包基址
mov ecx,
mov eax, 加密包Call
call eax
}
}
void Send_缓冲CALL(int 包头)
{
_asm
{ push 0x00000000
push 包头
mov ecx, 发包地址
mov ecx,
mov eax, 缓冲CALL
call eax
}
}
void 组包拾取(int 物品地址, int x, int y)
{
int 物品X = x + 7;
int 物品Y = y + 5;
Send_缓冲CALL(43);
Send_加密Call(物品地址, 4);
Send_加密Call(0, 1);
Send_加密Call(2, 1);
Send_加密Call(x, 2);
Send_加密Call(y, 2);
Send_加密Call(0, 2);
Send_加密Call(物品X, 2);
Send_加密Call(物品Y, 2);
Send_加密Call(0, 2);
Send_加密Call(0, 2);
Send_发包();
}
DWORDWINAPI 按键线程(LPVOID Param)
{
int hmodule, Tenrpcs;
INTP;//人物指针
MSG msg = { 0 };
RegisterHotKey(NULL, 0x24, 0, VK_HOME);
RegisterHotKey(NULL, 0x70, 0, VK_F1);
RegisterHotKey(NULL, 0x71, 0, VK_F2);
RegisterHotKey(NULL, 0x72, 0, VK_F3);
RegisterHotKey(NULL, 0x73, 0, VK_F4);
RegisterHotKey(NULL, 0x74, 0, VK_END);
RegisterHotKey(NULL, 0x80, 0, VK_F7);
while (GetMessage(&msg, 0, 0, 0))
{
if (WM_HOTKEY == msg.message)
{
if (VK_HOME == HIWORD(msg.lParam))
{
RegisterHotKey(NULL, 0x74, 0, VK_F5);
RegisterHotKey(NULL, 0x75, 0, VK_F6);
RegisterHotKey(NULL, 0x81, 0, 'V');
Bulletin(L"内心毫无波澜甚至笑出了声");
Bulletin(L"F1全屏钩子");
Bulletin(L"F2独家倍功");
Bulletin(L"F3技能无CD");
Bulletin(L"F4Hook技能");
Bulletin(L"F6人物无敌");
Bulletin(L"F7释放秒杀");
Bulletin(L"End自動入包");
Bulletin(L"V直接入包");
Bulletin(L"Hello My Loneliness");
//初始化TenRPCS.dll+1A6E90 - C3 - ret
//TenRPCS.dll+1A6ECB - E9 8D000000 - jmp TenRPCS.dll+1A6F5D
hmodule = (int)GetModuleHandle(L"dnf.exe");
Tenrpcs = (int)GetModuleHandle(L"TenRpcs.dll");
Writebyte(Tenrpcs + 0x1A6E90, { 0xC3 });
Writebyte(Tenrpcs + 0x1A6ECB, { 0xE9,0x8D,0x00,0x00,0x00 });
//Writebyte(hmodule + 0x44B9BD2, {0x90 });//注释一条检测试试。
WritePrivateProfileString(L"剑歌", L"技能代码", L"39002", L"C:\\Users\\Administrator\\Desktop\\剑歌.ini");
}
}
if (VK_END == HIWORD(msg.lParam))
{
SetTimer(NULL, 3, 1000, (TIMERPROC)撿垃圾);
}
if (VK_F1 == HIWORD(msg.lParam))
{
Writebyte(hmodule + 0x4C680, { 0xC3 });
Bulletin(L"全屏攻击- Open");
}
if (VK_F2 == HIWORD(msg.lParam))
{
Writebyte(hmodule + 0x28286F9, { 0xB8,0x99,0x99,0x99 });//独家伤害基质
Bulletin(L"独家倍功- Open");
}
if (VK_F3 == HIWORD(msg.lParam))
{
Writebyte(hmodule + 0x27E6F52, { 0xEB,0x33 });
Bulletin(L"技能无CD- Open");
}
if (VK_F4 == HIWORD(msg.lParam))
{
Writebyte(hmodule + 0x32AFC49, { 0xE9,0xB2,0x0B,0xD5,0xFC });
Writebyte(hmodule + 0x32AFC4E, { 0x90 });
Writebyte(hmodule + 0x800, { 0xBA,0xD9,0x11,0x01,0x00 });
Writebyte(hmodule + 0x805, { 0xE9,0x45,0xF4,0x2A,0x03 });
Bulletin(L"HOOK技能- Open");
}
if (VK_F5 == HIWORD(msg.lParam))
{
}
if (VK_F6 == HIWORD(msg.lParam))
{
P = ReadIit(0x642B240); //人物基质
P += 0xAA4; //无敌偏移
Writebyte(P, { 100 });
Bulletin(L"无敌- Open");
}
if (VK_F7 == HIWORD(msg.lParam))
{
技能Call(P, GetPrivateProfileInt(L"剑歌", L"技能代码", NULL, L"C:\\Users\\Administrator\\Desktop\\剑歌.ini"), 999999, 200, 500, 0);
Bulletin(L"释放Call- Open");
}
if ('V' == HIWORD(msg.lParam))
{
剑歌拾取遍历();
}
}
return 0;
}
void Bulletin(wstring text)
{
if (text.empty()) {
return;
}
wstring value = L"剑歌:2030757644 ";
value += text;
const TCHAR* txtAdr = value.c_str();
__asm
{
PUSH 0
PUSH 0
PUSH 0
PUSH 0
PUSH 0
PUSH 0x24//喇叭显示的位置
PUSH 0xFFFF00FF;//喇叭颜色
PUSH txtAdr;
MOV ECX, Base_NoticeCallECXAddr//商店基址
MOV ECX,
MOV ECX,
MOV EAX, Base_NoticeCallAddr//喇叭公告
CALL EAX
}
}
HANDLE hThreadapp;
BOOL WINAPI DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
{
hThreadapp = CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)按键线程, 0, 0, 0);
}
//break;
case DLL_THREAD_ATTACH:
//break;
case DLL_THREAD_DETACH:
//break;
case DLL_PROCESS_DETACH:
break;
}
returnTRUE;
}
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