分享一种常见的CPU优化C++源码
分享一种常见的CPU优化C++源码
BOOL __stdcall NewPeekMessage(
_Out_ LPMSG lpMsg,
_In_opt_HWND hWnd,
_In_ UINT wMsgFilterMin,
_In_ UINT wMsgFilterMax,
_In_ UINT wRemoveMsg)
{
BOOL ulRet = FALSE;
ULONG ulStatus = 0;
ULONG ulFightStatus = 0;
char lpszText;
char lpszGameText;
PeekMessage_1 OldPeekMessage;
OldPeekMessage = (PeekMessage_1)PeekMessageHookZone;
ulRet = OldPeekMessage(lpMsg,hWnd,wMsgFilterMin,wMsgFilterMax,wRemoveMsg);
//输入输出的不优化
//鼠标消息也不优化,不然很卡
if (lpMsg->message == WM_INPUT ||
lpMsg->message == WM_MOUSEMOVE ||
lpMsg->message == WM_LBUTTONDOWN ||
lpMsg->message == WM_LBUTTONUP ||
lpMsg->message == WM_LBUTTONDBLCLK ||
lpMsg->message == WM_RBUTTONDOWN ||
lpMsg->message == WM_RBUTTONUP ||
lpMsg->message == WM_RBUTTONDBLCLK ||
lpMsg->message == WM_MBUTTONDOWN ||
lpMsg->message == WM_MBUTTONUP ||
lpMsg->message == WM_MBUTTONDBLCLK)
{
return ulRet;
}
//极小模式
if (bFixCPU == 0)
{
return ulRet;
}
//一般模式
if (bFixCPU == 1)
{
SleepEx(5,FALSE);
return ulRet;
}
//中级模式
if (bFixCPU == 2)
{
SleepEx(10,FALSE);
return ulRet;
}
//下面就是超级模式了
SleepEx(10,FALSE);
if (lpMsg->message != WM_TIMER)
{
SleepEx(50,FALSE);
}
return ulRet;
}
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